Saw: The Video Game
I finished playing Saw: The Video Game. I have to admit that I was pleasantly surprised.
Having read the advice of reviewers that you should pick up this game if you’re a fan of the films, I was expecting a rather crappy experience.
Percy: So what did you think?
Harry: Well, I enjoyed it. There was this general simplicity to every element of the game. From the music to the fighting system to the puzzles. Nothing seemed overly complicated.
Percy: What were the weakest elements of the game?
Harry:I would have to say the voice acting. They got ahold of Tobin Bell to do the part of Jigsaw and that was amazing. Tobin Bell has such a powerful highly recognizable voice. However, the rest of the voice acting was risible. There were these big moments in the game where you encountered the other main victims of The Jigsaw Killer and, as in the films, they were being held by these grisly death traps that you needed to free them of. While you were doing it, they would continually scream at you to hurry the f*ck up, but it was so badly acted that they never actually drove you to be empathetic. If any tension ever arose while trying to solve the puzzles was due to the pressure of time running out.
Another weak element was the fighting system. The playable character never responded the way you would have expected. It felt so stiff and mechanic. Eventually, I discovered the easiest way to deal with enemies was to let them swing a fist at me, which I avoided by stepping back, and quickly step in to do a heavy attack while they were still recovering from the swing.
Percy: What about the puzzles? Were they difficult?
Harry: Not really. They were pretty simple, but they were engaging enough, even if they were repetitive. One of them consisted in having to re-route the flow of electricity in a circuit box by turning around the direction of the wiring. The most bothersome puzzle was one where you had four concentric circles, each laid with different sets of pipes varying in size and direction. You had to twist around each circle so that one single pipe was created between all of them. It may sound easy, but it was quite tricky to get it right and whenever you had to solve one of these it was as a way of closing off a gas leak that was gradually taking your health away. In other words, it was a timed effort.
Percy: Sounds brutal.
Harry: Is that sarcasm?
Percy: Of course not. So what about trophies?
Harry: Platinum trophy guaranteed in one playthrough. The only tricky one to get was one called “Merciless” where you had to kill five enemies by stomping them to their deaths.
Percy: Oh, wow. Why was this difficult?
Harry: Because it required the enemy to fall to the ground so that a special command would appear on-screen. There didn’t seem to be any surefire way to make them fall to the ground and the game wasn’t exactly crawling with enemies. They were rather spread-out and you also had to worry about the other trophies which involved getting a kill with every different type of weapon available in the game. Thankfully, it was only five enemies you had to kill this way, so eventually I got it.
Percy: Are there any pointers you would like to give regarding this game?
Harry: Yeah. Don’t get rid of the lighter. There are three items in the game that allow you to light your way through the dark hallways of the asylum: a lighter, a camera and a flashlight. They all are dramatically different and the best one is the lighter, the one you start with. You may not be able to run with it and keep it alight, but it’s the one that’s got the biggest breadth of lighting.
Percy: Well, that’s all the time we’ve got for today. Thanks for reading and expect more random ramblings from Percy and Harry. До свидания!
Harry: Пока!
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